And you have to know a lot about how geometry works. The thing with Blender is there's a way to do almost any task, but most of these ways are not straightforward. But also look up what a compound curve is, just by the thumbnail of the video it's a shitty video with compound curves on the jet shown, and it suggests unwrapping it? Because that's pretty failure-ridden of a method. Do all your modeling in Fusion, then export an STL and get that into Blender. You don't have to do everything in Blender. Sorry for all this but that’s what I’ve been trying to do and I thought MM and 360 was the way The wing also goes on the keelso I know I’ve hopefully got the angle of attack correct. This keel has the vertical stab included so I know it’s vertical. Still,given I had no cadcam experience 1 month ago I’ve learnt a lot!ġ.Is it capable of producing scale type fuselages from 3d view drawings with formers like the one I’ve done in 360?ĭoes it have the equivalent of the loft tool?Ģwill it allow me to import my nerdnic wing designs from adobe illustrator and “ blend” it with the fuselage?ģ.Will it allow me create a “ parallel “ surface inside the outer one ,the thickness of the foam 5mm,so I can then somehow “extract” the formers that will fit inside the the fuselage pieces once I’ve bent them into shape?see photo 2Ĥ.will it allow me to create the central keel from which the formers hang,and to which I glue the wing.again it’s 5mm less all round than the outer side elevation,see photo1
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